

Fights fo long times when they miss skills, you can try to break crystals but its suicide if you dont loose their tag, but that is kind impossible too. This E skills need a fast rework because thy re making CDs boring. So basically you depends of no mistkes from your part, and depend a lot of mistakes from hammer. Its impossibl to fight with someone that can reset infinite times, And even break crystals its very hard against them, because crstals use to be next from mobs, and a lot of tombhammers uses knight armor. So I have been force to use plate armors, but not to kill tombhammers, just to be ble to try to run out, because they have giant mobility, cc and dmg. I used to plat clothes, and 1 combo i take from tombhammers kill me (but i cant kill them hitting all my combos), then I start to play leather for more defensive, but tombhammers still winning when hiting the combo. They also hav a very low coldown amd high CC duration (this is not a plate armor problem, because this CC is one of the most OP ingame).Īlso plate armors are strong, but i think they are beeing very used because builds like this. because even when they are running, they can stun you near from mobs inside traps while you try to chase them, and the worst, stun you under the bat lava trap. The big problem for me is the E, because you cant prevent, theres no time to use any skill to avoid it, its a ranged AOE skill, wich is powerfull in the CDs design. The problem is not the combo, the problem is: even if you avoid all skills, make tombhammer waste their cape, they still winning almost fights.īeside the combo, The W is so OP, giving high mobility and slow. Tombhammers are the most cancer builds from acctually inside cds. If you're not going to take what other says better not use the forum Stop talking to me like I will be play this game 2 days. But, touching any of those would probably mess the balance in all other content. That's how it goes: Is not Plate doing too much damage or Cloth doing too little, is the combination of benefits (CC resist, defense, cc duration) that outclasses the power of offensive builds. High base damage builds with tankyness builds are usually stronger than medium base damage with damage builds, unless the damage is multiplicative. You know Pokemon? In 1vs1 most tankish mons will win against "sweepers", because doing "less damage" is less important than recieving less damage in the end. I think the game was not intended for 1vs1 and even when we got a system for that, it just fells to the same thing most 1vs1 games have. plates, especial casters doing hela tons of dmg. Not gonna talk about resistence/hp reg etc.įor example I was trying 7.3 paws (the rest 8.3) in leather vs 8.3 plate frost, I was using only Q and paws cant outdmg plate frost. now plate do more dmg than leather and little bit less than cloth. whole dmg scaling broke when devs touched it with queen release, before queen, scaling was perfect. only let soldier armor doing 0-10% dmg with spell and GG. To fix this shitshow, make plates doing negative dmg. even with fish and 8.2/3 cloth/leather you have no chance to survive this bullshit combo with demon cape + poison. In such a way that it takes the same amount of damage for cloths to kill other cloths and plates but it takes plate way more damage to kill a clothīullshit not fish.

I would suggest increasing the disparity of % damage increase while increasing base HP across all armours Plate armour is another story entirely as the %increase cc duration is just a perfect fit for cc reliant builds
#Dmg leather tomb full#
This allow hammers to take full advantage of the demon cape damage and apply the iron breaker to increase the one shot potential I guess sbi forgot to tune the cooldown and cc duration when they buffed the hammers the last few patches. Tomb hammer used to be hard to hit against mobile targets cause of their long stand time and hit delay of 0.5-0.6 but it was changed to 0.35 making it near instant It is still the smallest aoe stun the hammer line got thats why it has a 14 cd and high cc but i guess in solo pvp that does not matter much since there is only 1 target Tomb hammer used or hammers in general are normally low in damage high in cc of around 350 base damageĬompare tombhammers to other hammers they realy do hit at least % harder in base damage and has the highest cc on e among all the hammersĪnd upon closer inspection it has the lowers cd too.
